Calling External DLLs (again, but new questions)

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franzrogar
Posts: 0
Joined: Fri Dec 03, 2004 11:02 pm

Calling External DLLs (again, but new questions)

Post by franzrogar »

Hello:

I've read there's a ctype module for
using DLLs on Python Scripts (i'm
fighting with it now).

I've three questions:

#1: I've read (i don't remember where,
maybe NaN intranet docs) Blender has
a C API. If it's true, is there any doc
with it specification?. Can it be used
to call external DLLs?

#2: I want to know if anybody has develop
a game in Blender using gettext (for
internationalization support) and
librsvg (for internationalization image
support). This question is because
i want to help on a game (The 7th
Guest III FanGame) that it's thinking
using realtime (the want to use
DirectX !!!!). The main problem
are this two first questions.

#3: Is there another way to
import DLLs?

joeedh
Posts: 31
Joined: Wed Oct 16, 2002 10:30 pm
Contact:

Re: Calling External DLLs (again, but new questions)

Post by joeedh »

franzrogar wrote:Hello:

I've read there's a ctype module for
using DLLs on Python Scripts (i'm
fighting with it now).

I've three questions:

#1: I've read (i don't remember where,
maybe NaN intranet docs) Blender has
a C API. If it's true, is there any doc
with it specification?. Can it be used
to call external DLLs?
Blender has support for texture and sequence plugins, yes, but it doesn't have any kind of an external C API. On some OS's I believe you can link agaisnt the Blender executable and use it's internal C functions, so that might be what your thinking about.

joeedh

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