Tuhopuu3 / Linux-amd64 (2005/02/12)
Moderators: jesterKing, stiv
Tuhopuu3 / Linux-amd64 (2005/02/12)
amd64 optimized - will not run on any other architecture
*prays his first build post works out*
No international support or quicktime; couldn't get those to compile. Game engine enabled.
*prays his first build post works out*
No international support or quicktime; couldn't get those to compile. Game engine enabled.
Hi Dracarys, thanks for this !!! 
I too run an AMD64 ( using FC3 ), but I keep getting told that libopenal.so can't be found and I can't find an RPM for it... so I was wondering if you would mind doing a build without the game engine ???
Happy1776's builds worked fine ( http://www.blender.org/modules.php?op=m ... pic&t=4823 ), but they weren't Tuhopuu and I'd love to see what's new / different.
<rant>
Tried building with Scons a couple of time but gave-up, as it always found something to fail on. :-s
I think us 64-bit people have to band together and release these testing builds, until someone gives Ton ( or Gabio ) an AMD64 !!!
If someone can tell me how to get Scons working right, I happily submit some builds.
</rant>


I too run an AMD64 ( using FC3 ), but I keep getting told that libopenal.so can't be found and I can't find an RPM for it... so I was wondering if you would mind doing a build without the game engine ???
Happy1776's builds worked fine ( http://www.blender.org/modules.php?op=m ... pic&t=4823 ), but they weren't Tuhopuu and I'd love to see what's new / different.
<rant>
Tried building with Scons a couple of time but gave-up, as it always found something to fail on. :-s
I think us 64-bit people have to band together and release these testing builds, until someone gives Ton ( or Gabio ) an AMD64 !!!

If someone can tell me how to get Scons working right, I happily submit some builds.
</rant>

It's always worked fine for me, just have to disable some stuff (which is disabled by default, I just like as many features as possible; dropping international support was painful, as it's AA fonts were quite nice) that doesn't build properly. IIRC, OpenAL was seperate from the game engine in the config.opts; I'd be happy to rebuild w/o that and post another DL. Atm I'm at a school computer, but I'll try to get a build uploaded within a day or two. Thanks for the feedback!
[edit] johannes, yes, I'd love to have a patch or something for international support. Perhaps you could submit it to tuhopuu's CVS? I'm sure they'd accept it, if you talked to the right person. For now, though, a patch is fine
Thanks!
[edit] johannes, yes, I'd love to have a patch or something for international support. Perhaps you could submit it to tuhopuu's CVS? I'm sure they'd accept it, if you talked to the right person. For now, though, a patch is fine

Hi Arangel, good to here from you - How's things ???
I'm assuming this build only works on the 64-bit version of Fedora Core 3 ( Linux ), but I've not tried other distros ( as Linux has many )... but maybe someone can inform us otherwise.
I don't really use Blender's game engine, but if there's a .blend somewhere you want me to try, just post the URL or something.
After Johannes' input, I'm gonna give Scons another shot over the weekend ( hopefully ), so I guess I'll be posting again soon - All being well it won't be another <rant> next time !!!
I'm assuming this build only works on the 64-bit version of Fedora Core 3 ( Linux ), but I've not tried other distros ( as Linux has many )... but maybe someone can inform us otherwise.

I don't really use Blender's game engine, but if there's a .blend somewhere you want me to try, just post the URL or something.

After Johannes' input, I'm gonna give Scons another shot over the weekend ( hopefully ), so I guess I'll be posting again soon - All being well it won't be another <rant> next time !!!

Rather predjudiced of you to assume it's FC3 only; I built it on gentoo, but it should work fine on all distros (the amd64 variations therof, of course). Good luck compiling it; I'm gonna give it another try myself with johannes' hack and the latest CVS.Panther wrote:I'm assuming this build only works on the 64-bit version of Fedora Core 3 ( Linux ), but I've not tried other distros ( as Linux has many )... but maybe someone can inform us otherwise.
[edit]

[edit2] johannes, in the latest CVS your fix does not work; compile fails with "Cannot find '-lftgl'" or something like that.
Hi Dracarys,

And nope...
Tried Scons ( with Johannes input ), and the bloody thing still won't compile, so I'm still running Happy1776's builds - It seems to fail on the '*button.c' files or something.
A build w/o OpenAL would still be great, if you can spare one at some point, thanks.
... you're right, that was predjudiced of me, sorry ( wasn't thinking ) - But I did say, 'maybe someone can inform us otherwise'.Rather predjudiced of you to assume it's FC3 only; I built it on gentoo, but it should work fine on all distros

And nope...
Tried Scons ( with Johannes input ), and the bloody thing still won't compile, so I'm still running Happy1776's builds - It seems to fail on the '*button.c' files or something.

A build w/o OpenAL would still be great, if you can spare one at some point, thanks.

ftgl is a library for rendering TrueType fonts in opengl.Dracarys wrote:[edit2] johannes, in the latest CVS your fix does not work; compile fails with "Cannot find '-lftgl'" or something like that.
http://opengl.geek.nz/weblog/archives/cat_ftgl.html
http://homepages.paradise.net.nz/henryj ... .html#FTGL
What? I said your fix doesn't work. Are you saying that I need to install ftgl?johannes wrote:ftgl is a library for rendering TrueType fonts in opengl.Dracarys wrote:[edit2] johannes, in the latest CVS your fix does not work; compile fails with "Cannot find '-lftgl'" or something like that.
http://opengl.geek.nz/weblog/archives/cat_ftgl.html
http://homepages.paradise.net.nz/henryj ... .html#FTGL
Panther, yeah, I'll try to build an openal-free version next time I boot Linux.