Tuhopuu3 / Windows (2005/04/07)
Moderators: jesterKing, stiv
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- Posts: 0
- Joined: Sat Mar 22, 2003 10:45 pm
Yes thanks Gabio and much thanks to joeedh. I have been alt-cing jumping in and out of "He mesh" mode converting back and forth crash free unless I try some crazy bridging stuff. This stuff is great! I'm testing it out for a new shake at city environment building. Using this new method in combination with using the new bridge feature for cuting windows and standard mesh knife cuts for building the frameworks for walls and doors, I can speed up my old way of working! I'm going to add this new style of workflow to my Blender production setup. Wow!
Blend on!
Blend on!
Re: Tuhopuu3 / Windows (2005/04/07)
yay!! Dial up users says thanks!gabio wrote:---------------------------------------
This package containe only the latest bin:
Download me!

bug:
plz check bullx's http://www.idstudio.it/bullx/blender/soft_test.blend. It does not do sb in this build
plz check bullx's http://www.idstudio.it/bullx/blender/soft_test.blend. It does not do sb in this build
Just a small, but in cases very useful idea:
Could the Show Edge Lengths be modified so that the edges which are only "half-selected", ie: one end vertex is selected, also show the length?
I mean when I need precise modelling, I modify an edge by moving one end vertex, and I want to be able to see it's length change as I move it, which doesn't happen in the current version. I would give a BIG THANKS to any coder who could change this!
Could the Show Edge Lengths be modified so that the edges which are only "half-selected", ie: one end vertex is selected, also show the length?
I mean when I need precise modelling, I modify an edge by moving one end vertex, and I want to be able to see it's length change as I move it, which doesn't happen in the current version. I would give a BIG THANKS to any coder who could change this!

Funny you should mention that ...Zsolt wrote:Just a small, but in cases very useful idea:
Could the Show Edge Lengths be modified so that the edges which are only "half-selected", ie: one end vertex is selected, also show the length?
I mean when I need precise modelling, I modify an edge by moving one end vertex, and I want to be able to see it's length change as I move it, which doesn't happen in the current version. I would give a BIG THANKS to any coder who could change this!
Check this out
Great minds think alike?

First off ...
The BRIDGE tool seems absolutely GREAT (when it doesnt crash...wich it does 95 percent of the time).
Can´t wait until this modelling mode becomes a part of Blender (when it doesn´t crash all the time).
Great effort guys!
Looks really exciting!
Edit: More bugs...
- When you try to animate, and you "leftarrow" back to say...frame -59
and Alt + A (animate) , the animation counter gets all garbled (lots of pixels ...like displaying another graphics area...in form of pixels...pretty much like a commodore-64 sprite without graphic-data)
until it reaches frame 1 and counts normally.
The BRIDGE tool seems absolutely GREAT (when it doesnt crash...wich it does 95 percent of the time).
Can´t wait until this modelling mode becomes a part of Blender (when it doesn´t crash all the time).
Great effort guys!

Edit: More bugs...
- When you try to animate, and you "leftarrow" back to say...frame -59
and Alt + A (animate) , the animation counter gets all garbled (lots of pixels ...like displaying another graphics area...in form of pixels...pretty much like a commodore-64 sprite without graphic-data)
until it reaches frame 1 and counts normally.
DYeater: I guess they do
Thanks for the link to that thread!
Another teeny-weeny little thing: the center circle has disappeared from the translate widget, which is good, you can now see the vertex you're moving. But now there's no way to switch coordinate systems (local/global)! You have to switch to another widget, click on the little ball, and then cycle back with ctrl.
This issue I think awaits a real solution for all the widgets, like a button on the header, or for example the "hand" icon could be a popup menu to select the coordinate system.
btw: the bridge tool crashes all the time for me too. But other than that, HE mesh is great!
edit: negatives bother me too! I actually see now use for them.
I got used to simply holding down the down arrow or the left arrow to automatically cycle back to the first frame, well, not anymore. Sometimes I need something to start in the negative numbers, but that has been possible before, too (like moving IPOs to negative frames).

Another teeny-weeny little thing: the center circle has disappeared from the translate widget, which is good, you can now see the vertex you're moving. But now there's no way to switch coordinate systems (local/global)! You have to switch to another widget, click on the little ball, and then cycle back with ctrl.
This issue I think awaits a real solution for all the widgets, like a button on the header, or for example the "hand" icon could be a popup menu to select the coordinate system.
btw: the bridge tool crashes all the time for me too. But other than that, HE mesh is great!
edit: negatives bother me too! I actually see now use for them.
I got used to simply holding down the down arrow or the left arrow to automatically cycle back to the first frame, well, not anymore. Sometimes I need something to start in the negative numbers, but that has been possible before, too (like moving IPOs to negative frames).
Do you mean it crashes Blender, or that it pops up an error message saying "Unsolvable Mesh"? if the latter, then the problem comes from the orientation-solver I wrote (which needs to be fixed).JoOngle wrote:First off ...
The BRIDGE tool seems absolutely GREAT (when it doesnt crash...wich it does 95 percent of the time).
joeedh