Looks fine for meBellorum wrote:This is what i get with the test-.blend for softbody collision detection.
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The faces of the cube do not draw in solid-mode, and the collision detection does not seem to work properly either:/
The cubes are not allowed to show solid:
drawtype in objects panel is set to 'wire'
and material for render is set to be 'wire'
(ah all those little hidden treasures in blender)
On collision detection:
Only the vertices collide and they sometimes stick very close to the colliding surface,
Edges however are allowed to intersect ( for now )
so the code does what it should do. Obviously not enough for good cloth simulation. But that's another topic.