bf-blender / Windows (2005/04/13)

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

shul
Posts: 1
Joined: Thu Apr 01, 2004 4:12 pm

Post by shul »

Is that a feature? If so...it´s pretty cool:
Woho!! VERY cool!!!

Can you give us the settings ?

JA-forreal
Posts: 0
Joined: Sat Mar 22, 2003 10:45 pm

Post by JA-forreal »

JoOngle wrote:Bjornmose: ok I have to try that then...thx.



Is that a feature? :D If so...it´s pretty cool:

http://www.hamsterking.com/blender/3d/TESTANIM.MOV
Cool, me wants to do "red planet" type, human pod space ballons, mars crash landing test, hehehe.

Yeah!
Last edited by JA-forreal on Sat Apr 16, 2005 3:57 am, edited 1 time in total.

JA-forreal
Posts: 0
Joined: Sat Mar 22, 2003 10:45 pm

Post by JA-forreal »

This stuff will really come in handy.

yamyam
Posts: 16
Joined: Mon Oct 14, 2002 8:39 am

Post by yamyam »

bjornmose wrote:May be you want to disable the "sync" option in the "Anim/Playback" buttons panel :)
Then ALT-A won't skip frames.
Sorry, I forget it turn on long long ago... :oops:
bjornmose wrote:Hooks and armatures should work with SB on deformation.
It works fine...what was wrong my setting...anyway I'm really sorry.
but In this case, hooks may be not nice solution for the problem. So I'll try another solution...Thank you!!

Caronte
Posts: 76
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte »

kencanvey wrote:the wind blows in a nice uniform line across the grass, and doesn't look natural...
You can use several wind objects and apply random animations to everyone.

BTW: Your idea is good ;)
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

JoOngle
Posts: 0
Joined: Sat Jan 24, 2004 4:12 pm
Contact:

Post by JoOngle »

shul wrote:
Is that a feature? If so...it´s pretty cool:
Woho!! VERY cool!!!
Can you give us the settings ?
Better than that, I can give you the .blend file:

http://www.hamsterking.com/blender/3d/s ... amp2.blend

Enjoy :)

bullx
Posts: 0
Joined: Mon Jan 05, 2004 9:25 pm

Post by bullx »

i can't understand wich value influences the costant deformation...how do you archieve that?
is it RKL?

shul
Posts: 1
Joined: Thu Apr 01, 2004 4:12 pm

Post by shul »

JoOngle wrote:
shul wrote:
Is that a feature? If so...it´s pretty cool:
Woho!! VERY cool!!!
Can you give us the settings ?
Better than that, I can give you the .blend file:

http://www.hamsterking.com/blender/3d/s ... amp2.blend

Enjoy :)
Thanks man! but as someone asked, what is the secret behind the constant deformation?

ColeZero
Posts: 0
Joined: Sat Apr 16, 2005 9:18 pm
Location: Germany

Post by ColeZero »

Whats going on with the download server?
I cant download the current build.
When i try to download, it downloads only some kilobytes and then stops and tell me the download has finished...
i mean 452kb is not finished..:)
Is there another mirror?
Or is this generally prob?
greetz ColeZero

kidb
Posts: 0
Joined: Wed Jul 23, 2003 4:31 pm
Contact:

Post by kidb »

ColeZero wrote: Is there another mirror?
http://blendertestbuilds.kidb.de

SamAdam
Posts: 0
Joined: Thu Mar 04, 2004 1:28 pm
Contact:

Post by SamAdam »

bug:

add a plane, select it in object mode, SHIFT-D, move the duplicate away, press SKEY, then type 100. bad scaling.

only happens after it has been duplicated.

bjornmose
Posts: 0
Joined: Tue Nov 25, 2003 5:27 pm
Location: Denzenberg, could walk to Hölderling-Tower
Contact:

Post by bjornmose »

JoOngle wrote:Bjornmose: ok I have to try that then...thx.

All: Here´s a test of the latest softbody.
Now...notice that every time the ball hits an corner it sticks.. and deforms
the object itself, and if it hits an surface ..it just bounces without the deformations..

Is that a feature? :D If so...it´s pretty cool:

http://www.hamsterking.com/blender/3d/TESTANIM.MOV
weird users :) .. well .. i'll see if we can keep it a consistant way
BM

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth »

SamAdam wrote:bug:

add a plane, select it in object mode, SHIFT-D, move the duplicate away, press SKEY, then type 100. bad scaling.

only happens after it has been duplicated.
Bad scaling meaning what?
Tried but couldn't reproduce anything wrong either in gabio's build or in mine.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

fonz2591
Posts: 0
Joined: Fri Apr 08, 2005 7:58 pm

Post by fonz2591 »

can someone post a quick step-by step tutorial on collision with softbodies?
i can't figure out how to use it (even after looking over the example .blend's)

SamAdam
Posts: 0
Joined: Thu Mar 04, 2004 1:28 pm
Contact:

Post by SamAdam »

theeth wrote:
SamAdam wrote:bug:

add a plane, select it in object mode, SHIFT-D, move the duplicate away, press SKEY, then type 100. bad scaling.

only happens after it has been duplicated.
Bad scaling meaning what?
Tried but couldn't reproduce anything wrong either in gabio's build or in mine.

Martin
see http://www.toxicx.toxicengine.org/personal/scale.blend

scale either of the planes.

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