I just started playing around with blender today. I have made a little patch to support zooming with the scroll wheel. It only supports X11 (but Mac and Windows support would probably be easy. if there is interest I will do it). To apply the patch go to the base of your source directory and type patch -p1 < scroll_zoom.patch
Here is the patch file
Comments are appreciated.
Hopefully soon we can get a more formal way to submit patches.
enjoy!
[PATCH] Scroll wheel zoom patch
Moderators: jesterKing, stiv
I have been using this guy's version...MrMunkily wrote: wait! I though the thing still dosen't compile?
http://www.linux.ucla.edu/~phaethon/ble ... oconf.html
He wrote some autoconf scripts that make it a lot whole lot easier to compile (./configure && make). Hopefully these will make it in to the main blender CVS

Re: [PATCH] Scroll wheel zoom patch
Great Idea, why didn't I come up with thatbeergeek wrote:I just started playing around with blender today. I have made a little patch to support zooming with the scroll wheel. It only supports X11 (but Mac and Windows support would probably be easy. if there is interest I will do it). To apply the patch go to the base of your source directory and type patch -p1 < scroll_zoom.patch

great!!
this is very cool. along with all the other nice fixes and such in the new version, I am happy. (not to mention being able to compile it! So thanks
!
Works flawlessly on my machine (mandrake 8.2, nvidia drivers) with a microsoft (only brand on the island. i wouldn't pick them by choice.) trackball.
Today is my birthday, so thanks to everyone for makeing it a good one ! (open-source blender that actually compiles is a brill prezzie! )
MadProf
this is very cool. along with all the other nice fixes and such in the new version, I am happy. (not to mention being able to compile it! So thanks

Works flawlessly on my machine (mandrake 8.2, nvidia drivers) with a microsoft (only brand on the island. i wouldn't pick them by choice.) trackball.
Today is my birthday, so thanks to everyone for makeing it a good one ! (open-source blender that actually compiles is a brill prezzie! )
MadProf
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mousewheel zooming
I'm still using my window manager setup from pre-opened Blender. My window manager (sawfish) checks if the active window is "Blender", then rearranges key bindings so that mousehwheel does special actions. Basically it binds the mousehwheel action to a synthesize-event function. In effect, it remaps the mousewheel, but really, sawfish just cuts off any mousewheel events to Blender and resends (fakes) different ones. That's why I've stuck it out with sawfish for over two (three?) years. The extensibility is great fun 
As an example of my sawfish Blender setup, mousehwheel alone did the same thing as keypad 8 and 2, that is rotate view up/down. In combination with Control, though (Control+wheelmouse), it actually zoomed (synthesized key events KP Plus/Minus). Alt+mousewheel flips through animation frames by 1 (synthesizes Alt+Left/Right Arrow keys) -- this is really fun, as I can just hold down Alt and spin the wheel to watch an animation
Hyper+mousewheel mimicks keypad 4 and 6 (rotate left/right). And so on. Sawfish is great 

As an example of my sawfish Blender setup, mousehwheel alone did the same thing as keypad 8 and 2, that is rotate view up/down. In combination with Control, though (Control+wheelmouse), it actually zoomed (synthesized key events KP Plus/Minus). Alt+mousewheel flips through animation frames by 1 (synthesizes Alt+Left/Right Arrow keys) -- this is really fun, as I can just hold down Alt and spin the wheel to watch an animation


historical moment!
hey beergeek,
you do realise you just made history, don't you?
you just released the first patch for blender after the source release.
well done, pour yourself a beer or something
BEAT
you do realise you just made history, don't you?
you just released the first patch for blender after the source release.
well done, pour yourself a beer or something
BEAT
hey beergeek
I would be very grateful if you could write a patch for windows (wheelscroll).
All the best.
All the best.