ZanQdo wrote:This are my mirrors for bf windows, bandwith is insane, my last build got almost 800 hits :shock: so if anybody can help with mirrors would be good :D
kencanvey wrote:Could you let me know what the SB bake feature is for, I am not quite clear?
Ken
Once you have set up your softbody animation and you press Bake, the calculation for SB is done only once and then stored in internal keys. So there's no need to recalculate the SB animation each time you press alt+a, unless you change the parameters of SB.
So, (almost) no matter how complex your SB animation is, it will be played back in realtime once you baked it to keys.
I hope somebody noticed that the GameEngine is currently in an unusable State. Please see the Bug Tracker. I'm afraid we get this damaged Engin in 2.37.
Doc
But you will implement Autofocus in Zblur in the 2.37 release? What makes Zblur useful is that you can conect it with empty. Then you`ve got great control. Maybe you could make something similar to that one. When you activate Zblur and turn on camera`s Show Limits there could be an Empty on camera`s Limits line. You could then slide the Empty along Show Limits line. The Empty would be of course connected with the Focus distance.
Here's a question on usage of the soft body baking capabiltiy. Is it possible to select more than one soft body and bake them all at the same time? In one pass? Just curious ... and hopeful ...
SamAdam wrote:
....
okay, that works, but what causes the bouncing size?
If you allow the ODE solver to take too large steps the systems looses stability and usually simply _explodes_ . The limit when this happens depends on the dimension of the system. Your example is close to the edge, so it starts to go chaotic but catches itself again.
SamAdam wrote:
....
okay, that works, but what causes the bouncing size?
If you allow the ODE solver to take too large steps the systems looses stability and usually simply _explodes_ . The limit when this happens depends on the dimension of the system. Your example is close to the edge, so it starts to go chaotic but catches itself again.
I'm trying to figure out how to move a vertex constraint to a plane using the widgets. Apparently it only works for scaling (I mean planar constraint using SHIFT key).