a build with a small patch which allows you to open blender stretched over 2 or more monitors at start. This zip contains only the blender.exe. Further this is a cvs build from against CVS this day 1200 EEST.
To test: make sure your desktop is stretched over all your monitors, then start blender with:
blender -w -p 1 1 x y
I start for instance with: blender -w -p 1 1 2560 768
Note that this will work only if you have a gfx driver with accel support for all monitors. Bad drivers result in performance degradation in the interface. I have a NVidia FX 5600, and Blender stretched over both monitors works like a charm for me.
Please report in this thread your results. NB: also people with only one monitor are invited to test - if blender starts without problem, then everything is fine
I have two monitors and before I get too far with patching blender I have a question: Does this build work if the monitors are set to different resolutions? They aren't greately different but they are different.
The bounding box for the entire virtual area will be used, so give the smallest height and you should be able to use blender quite well. Before using this I suggest you backup the original blender.exe
This might just be me being stupid, but what exactly is the issue with Blender and multiple monitors? I used Blender 2.23 on 19 inch CRTs in high school -- that was two and a half years ago. It worked great then -- what's the issue right now?
While we're on the topic of multiple monitors, has anyone had any luck getting Blender working on a 30 inch Apple cinema display?
Jesterking and I made some modifications. I'll post the
latest in the patch tracker. Jesterking still might
not be online all that much currently and asked me to work on it.