Mats78 wrote:I'm using 1280 x 1024, because my monitor allows just that. This is probably a very common resolution. If I divide my 3D view into two parts, neither one will be able to show all buttons in editmode without scrolling. Personally I don't feel scrolling is too bad of a thing.
Sometime I get the felling you guys are stuck in 1024x768.
Sorry joeri, but this is kind of a dumb thing to say. Have you ever worked on a laptop? One of the smaller ones? I know 1024x768 is regarded as a low resolution nowadays - still many laptops use it, which shouldn't be forgotten.
I've tried to find myself a laptop with an Nvidia graphics card and a supported resolution of 1600x1200, but it isn't easy (even with the money).
mats
My laptop has 1600x1200. My desktop has 1792x1344. My G5 has 1920x1200. As every professional should have today.
Leaves the question if you want to develope for the profesional or not. If not; fine.
And yes I've worked on my laptop. (7-1-3 to change views is the most stuppid thing I ever saw on a laptop).
If you take 3d seriously then get good stuff to work on, if blender does not take advantage of my good hardware then that's just crappy software.
Pretty lame to throw away handy buttons for the experienced (prof/semi prof) user because you want to be poor newbe compatible. Now I find *that* dumb.
"...which shouldn't be forgotten..."
Why not? Why should the software be compatible to low-end users?
And to what extend? And if they should not be forgotten, then why should the upper end be forgotten?
Why does blender need to be Laptop compatible? And why do desktop users need to suffer from that?
"to many buttons" ask for folding if you ask me. People on small screens can fold and unfold (like the panels) and widescreen users can leave them unfolded.
If it can work in the windows, why not in the header?
Removing buttons because the developer works on 800x600 is just, well, you make up an unplesant word.