
www.umsl.edu/~gcbq44/blender.zip
If anyone has any space to mirror this, please do.
*UPDATED*
another slew of fun new things. Check it out
http://www.umsl.edu/~gcbq44/blender_20050823.zip
Cheers
Xarf
Moderators: jesterKing, stiv
Done.Zarf wrote: If anyone has any space to mirror this, please do.
I will start doing this with the next build I upload (probably around 12am CST) so the next one will be blender_20050805.zip.kidb wrote:Done.Zarf wrote: If anyone has any space to mirror this, please do.
http://blendertestbuilds.kidb.de/index. ... cOSX/Zarf/
could you include the date in the filename, i.e. blender_20050804.zip or similar?
Either orkidb wrote: Zarf or Xarf ?
If you want a login mailto kidb at kidb dot deZarf wrote: Thanks for the mirror!
Cheers,
Xarf
I bet the Orange team are using them to create the movie (don't know, why not ask them? Basse? Ton? Anyone?)osxrules wrote:Are these builds suitable for everyday use yet? I really want to get using the animation tools but I don't want to end up with bad files.
you need to CVS both blender and the lib/darwin-6.1-powerpc modules.harkyman wrote:Hey Zarf, I really appreciate these builds. I've been trying to compile my own on OS X 10.3.8, but I'm having fits. The official link for OS X in the "compiling your own" thread is broken. Would you care to share what method you're using to compile (X-code, Scons, make?), and maybe some setup info?
I use the makefiles. Almost all methods of building on my box have fits when it comes to getting bFTGL and other freetype libs built, so I just turned internationalization and freetype support OFF. I also turn of the game engine when compiling. For my makefile I have the following things added under the section for 'darwin'.harkyman wrote:Hey Zarf, I really appreciate these builds. I've been trying to compile my own on OS X 10.3.8, but I'm having fits. The official link for OS X in the "compiling your own" thread is broken. Would you care to share what method you're using to compile (X-code, Scons, make?), and maybe some setup info?
Can't you just link with the lib binaries in CVS? That's what the XCode project does.Zarf wrote:I use the makefiles. Almost all methods of building on my box have fits when it comes to getting bFTGL and other freetype libs built, so I just turned internationalization and freetype support OFF. I also turn of the game engine when compiling.
The Xcode project gets ranlib errors too. I fixed it by just running ranlib on the libraries bundled in CVS. It's to do with the libs being older than the build or something.Zarf wrote:(I was having some problems with ranlib, this seemed to fix it...)