MS intentions for Open GL?

General discussion about the development of the open source Blender

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gnomis
Posts: 6
Joined: Wed Oct 16, 2002 8:26 pm

MS intentions for Open GL?

Post by gnomis »

There are some ugly rumours flying around re MS Vista (Longhorn) support for OpenGL 2
http://www.opengl.org/discussion_boards ... 2;t=000001

Does anyone have the skinny on how this would affect Blender 3?

simonharvey
Posts: 0
Joined: Tue May 18, 2004 8:11 am

Re: MS intentions for Open GL?

Post by simonharvey »

Does anyone have the skinny on how this would affect Blender 3?
It could be possible to write wrappers for the OpenGL commands (although I would not like to do it). But what I seem to get from what I know about longhorn is that almost every Win32 API application is going to be broken in some way, so this, although threatening in some way isnt really that big a thing compared to the tonnes of software (mostly commercial) that also wont able to operate under their new computing system.

Kind Regards
Simon Harvey

cwguy
Posts: 8
Joined: Wed Oct 16, 2002 3:42 am

Re: MS intentions for Open GL?

Post by cwguy »

simonharvey wrote:although threatening in some way isnt really that big a thing compared to the tonnes of software (mostly commercial) that also wont able to operate under their new computing system.
This makes me think, what about other 3d software like Maya? Think of how if these rumors are true, they will lose half the performance... This is a good chance for Blender and other 3d packages to really market Linux and show how much better the performance is, and would be (if these vista OpenGL claims are true) with 3d under Linux.

Just some thoughts
cwguy

bigpilot
Posts: 0
Joined: Sat Oct 29, 2005 1:05 pm

Post by bigpilot »

Some guy I know already researched this:

http://www.organicvectory.com/

It seems you can use OpenGL apps without a problem if you install a IHV OpenGL ICD.

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