This compilation is for testing and reporting bugs
Ton:
theeth:Three armature fixes (yes, i'm in studio orange!)
- on adding armatures, the "use vertexgroup" and "use envelope" options
are now on.
- fixed ancient bug; on duplicate bone in editmode, it popped to the
origin of armature, if parent bone was not selected and current bone not
connected.
- subdivide bones now follows the Mirror edit option too
guitargeek:Roland Hess' Floor Constraint patch: https://projects.blender.org/tracker/?f ... 9&atid=127
Minor modifications to simplify the code in evaluate_constraint.
The "Stick" feature will need more work as it gives bad results when skipping frames, jumping around on the timeline and when going backward in time.
Suggestion: Would be nice if it could use the local space too, not just global space planes.
ton:Add Intersect Modifier
Add Union Modifier
Add Difference Modifier
to the W key menu
Select 2 mesh object and press W. Then select a modifier entry. The active mesh selection will get a boolean modifier of the type selected with the inactive selection as target.
ton:Fix for weight painting errors, as reported by Bassam.
- Undo/Redo didn't work
- Crash on using weightpaint with Armature-modifier (instead of parent).
Note: checking if an object is being deformed cannot be simply done with
checking for a parent anymore... for this a call in modifier.c has been
added; modifiers_isDeformedByArmature(Object *). It even returns the
Armature object pointer.
ianwill:Added icons for outliner display of Modifiers. Used ones as provided by Eckhard Jaeger on forums.
Notes;
- made new Armature icon, based on looks of Action icon. Using a Bone icon
for everything was too confusing
- made softbody icon softer... it looked like a water drop, something that
would be better for Fluid stuff later
- the Modifier icon itself (wrench) looks a bit too much like a tool... but
its a clear icon that stands out.
ton:BPython:
- Pontus Lidman contributed a new module: Blender.Key + access to key objects from NMesh, Lattice and Curve + docs (thanks and sorry for taking so long to check/commit the patch!)
- Allowing EVENT spacehandlers to call the file selector (scriptlinks in general are not allowed, but this special case should be able to). Requested by Paolo Colombo (thanks!)
- tiny doc update (Ken Hughes pointed an error in the space handlers example)
I didn't have time to update the Key module to follow the current bpython design, will do that later and also test it better than I did.
ton:Fix for armature deform: if there's a vertexgroup on a vertex, but not with
bone assigned to the group (like for softbody) the envelope-deform was not
applied.
intrr:Fix: when using in WeightPaint the Wkey option for the first time (no
vertex groups yet on Mesh), the undobuffer for Wpaint got corrupt.
bjornmose:New feature for edgeslide: Holding SHIFT now slows down movement by factor
10 (like transform()) and allows for fine-tuning the loop with hairy
reference edges.
Downloads:having a "mini gimp" in image editor
{ hope it does not break builds .. mscv6 .. scons works fine here }
7zip version (1.73MB)
zip version (2.27MB)