
Anyways, this is something that I still haven't found out how to do and may seem like a really noob question but how do you get it to render UV Mapping? Is there a button somewhere to trigger it?
The only way I have been rendering my UV mapped scenes is by running the game engine, taking a screen shot etc. which is a very bad way of doing it, and it also doesn't render stuff like RAY shadows, reflection etc.
//Edit: Just been reading a few posts and I don't think this question is appropriate in these forums, are they mainly for Blender's development?
Thanks for any help,
From DanielSefton