How to make a automatic animal tail moviment?

Animation tools, character animation, non linear animation

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How to make a automatic animal tail moviment?

Post by natanael » Sat Oct 08, 2005 9:21 pm

There's a way to do it without have many work. I need a tail that swings with the moviment of the body.

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Post by pildanovak » Sun Oct 09, 2005 5:28 pm

You should ask this question on, since this is a developers forum.

a way how to do the tail is to make emptys which are parented to each other, and give them a time offset against their parent, i tried it, the results aren't best, but you can use it...

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Post by cekuhnen » Sun Oct 09, 2005 6:39 pm

there is no direct tail expression.
however you could use softbodies for this
or you use python to control the bones in
the tail in conjunction to the full bodymovements.


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Post by z3r0_d » Mon Oct 10, 2005 3:08 am ... oth-method

essentially slow parents and mesh hooks, previous to mesh hooks this could've been done with armatures and various contraints [and lots of empties, slow parent has been around forever]

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