General discussion about the development of the open source Blender
Moderators: jesterKing, stiv
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Sutabi
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- Location: Oceanside, California
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by Sutabi » Thu Oct 13, 2005 9:18 pm
Gah @_@ wooo python 2.4!!!! Subprocessing baby!!!!
Now I just need to model a good face to apply all those goodies too.
Hey but how come when you press shift+tab in the text editor it forces the mesh out of edit mode?
EDIT:
Probably expected but the Sub Division tag not longer works in python, most like due to the modifier impliment.
Last edited by
Sutabi on Fri Oct 14, 2005 12:30 am, edited 1 time in total.
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joeri
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by joeri » Thu Oct 13, 2005 9:45 pm
Another big milestone.
Questions:
- Why does blender start in the (ugly) edit button window, please change to render window.
- picture output tab has /tmp\
- please turn of backface culling by default. People can't do the gingerbread man because they can't select verteces that are obscured by other verteces.
- any reason that top 4 verteces of default cube are selected?
- Blender.html has the title "Blender v2.3x series"
- I hope the game engine makes the release, if not please don't include the blenderplayer.exe in the release.
- In view ctrl-mouse up is zoom out,... I guess you tried different things, but I would think up is forward thus zoom-ride in. Or are we reling the object in? (like a fisher catching a fish).
- Very nice splash.
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kidb
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by kidb » Fri Oct 14, 2005 9:05 am
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Roy
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by Roy » Fri Oct 14, 2005 10:48 am
AMAAAzingg Just had a quick play with the mirror modifier, this makes a lot of modelling tasks simpler and more intuative. Thanks Ton and co.

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pinhead_66
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by pinhead_66 » Fri Oct 14, 2005 2:50 pm
hello there,
I'm on fedora core 4 linux and neither of the two build for linux are working here for me
I'v got glibc 2.3.9 and python 2.4.1 installed
though I should mention I'm a novice linux user
any help would be welcome,
thanks in advance
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elander
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by elander » Fri Oct 14, 2005 4:26 pm
The animation system looks very impressive. Will the pdf manual (both user and programming) be updated to explain how to work with the new features ? I only use blender to make game levels so i don't have enough modeling and animation background to deduce how it works.
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pinhead_66
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by pinhead_66 » Fri Oct 14, 2005 8:45 pm
nope, it's not a 64bit fedora
maybe the fact that my glibc is for i686 and not for i386 architecture?
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kidb
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by kidb » Fri Oct 14, 2005 8:48 pm
pinhead_66 wrote:
maybe the fact that my glibc is for i686 and not for i386 architecture?
I think that doesn't matter.
The console output?
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pinhead_66
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by pinhead_66 » Fri Oct 14, 2005 8:53 pm
nope, it's not a 64bit fedora
maybe the fact that my glibc is for i686 and not for i386 architecture?
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pinhead_66
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by pinhead_66 » Fri Oct 14, 2005 8:54 pm
its not a 64bit version
when trying to run it via a shell i get following error message
'error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory'
greets
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kidb
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by kidb » Fri Oct 14, 2005 9:22 pm
pinhead_66 wrote:
'error while loading shared libraries: libstdc++.so.5:
Now guess what is missing.
Install libstdc++.so.5. Google will be your friend.