hi all ,
a question to the people that guide the UI design and implementation:
with the new developing of the DAG in blender, is there some way to see if, in the near future, a node based view where we can connect and disconnect nodes? (like in Shake or maya hypergraph)
thanks in advance .
L.
future of dag
Moderators: jesterKing, stiv
maybe.
http://www.blender.org/cms/Emil_Brink.686.0.html
There was also talk about crafter.
That's all I know.
http://www.blender.org/cms/Emil_Brink.686.0.html
There was also talk about crafter.
That's all I know.
blender already has a node based view.
It's the other view in the outliner.
Editing objects is abandomed, it's seems to abstract for the blender user base.
Node based shader construction seems to be on the users wishlist, not sure thats going to be usefull for the current internal renderer.
Node based image compositing seems to be on Tons todo list for project Orange. Also a nice node Gui api could help out the game engine programmers.
It's the other view in the outliner.
Editing objects is abandomed, it's seems to abstract for the blender user base.
Node based shader construction seems to be on the users wishlist, not sure thats going to be usefull for the current internal renderer.
Node based image compositing seems to be on Tons todo list for project Orange. Also a nice node Gui api could help out the game engine programmers.