Hi,
How does sound work in blender?
I have just made a sci fi based music pack that i am selling for the various game engines in mp3 and ogg format, and am wishing to know if sound works well in Blender? and is easy to use. Does blender use ogg?
http://www.arteria-gaming.com
Sound in blender
Moderators: jesterKing, stiv
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Re: Sound in blender
To the best of my knowledge blender only supports 16 bit wav audio streams.yertari wrote:Hi,
How does sound work in blender?
I have just made a sci fi based music pack that i am selling for the various game engines in mp3 and ogg format, and am wishing to know if sound works well in Blender? and is easy to use. Does blender use ogg?
http://www.arteria-gaming.com
Simon
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Re: Sound in blender
---How can you manage to make sound work in blender? I am using it under Debian GNU Linux (kernels 2.6.8 and 2.6.12) and I am completely unable to make sound work.
To the best of my knowledge blender only supports 16 bit wav audio streams.
Simon
Whenever I try to play a sequence with imported wav at 16 bits, console says
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Unable to open audio: No available audio device
What is wrong?
Thanks.
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To whom may interest about sound in blender:
Yeah, you can bet it for sure ;-P LOLsimonharvey wrote:Blender's sound system in linux has always been a bit flakey,
Simon Harvey
But anyway got issue solved:
Blender starts the sound system of the game engine by default. So actually it gets control over one sound device of the computer just at blender boot.
If you try to import audio on the sequencer and then play it, Blender will complain that the audio device is busy, and thus not available. No sound will come out. And that was my issue.
You have to tell Blender at startup that don't get any sound device occupied by starting it from the console and typing
Code: Select all
blender -g noaudio
Code: Select all
blender -w -g noaudio
That worked for me. Hope it heps.