Ahhh, no wonder I kept getting black "Pixar" eyes...I thought I forgot some setting. Thanks...LetterRip wrote:the rendering bug is known and should be fixed in current CVS...
Obsolete !!!
Moderators: jesterKing, stiv
UPDATED :: BUG FIXES
Updated with latest CVS, no noticeable changes, just Bug Fixes.
And Now I will keep the previous build also on the FTP, for anyone to check differences between them.
Cheers.
-- Rui --
And Now I will keep the previous build also on the FTP, for anyone to check differences between them.
Cheers.
-- Rui --
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Doesn't happen in my Desktop PC nor in my Work PC.womball wrote:The the 11/27th build seems to have a rendering bug. Whenever I try to render a frame, the program crashes.
Are you using it out of the box or are you mixing some of the components with other builds ?
Try rendering the default cube.
If the problem doesn't happen there try to see what setting affects it.
If it is a problem with a specific file, submit it to the bug tracker.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
An update, even though few bugs have been fixed.
Several new additions were made, but only to the Orange Branch.
Just keeping the build up to date.
Several new additions were made, but only to the Orange Branch.
Just keeping the build up to date.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
I'm using a orco texture in a characterer, but the texture isn't deforming together the mesh when using parlicles fur. When I render the mesh without particles all right. See in the images below.

http://geocities.yahoo.com.br/natanaelno/img1.png
http://geocities.yahoo.com.br/natanaelno/img2.png[/url]

http://geocities.yahoo.com.br/natanaelno/img1.png

Hi there.natanael wrote:I'm using a orco texture in a characterer, but the texture isn't deforming together the mesh when using parlicles fur. When I render the mesh without particles all right. See in the images below.
http://geocities.yahoo.com.br/natanaelno/img1.png
http://geocities.yahoo.com.br/natanaelno/img2.png[/url]
I'm not a developer of Blender, maybe someone else can check this out.
If it is something to do with the bf-blender branch, try submitting the blend file here and state what is happening.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.