bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Moderators: jesterKing, stiv
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modifier stack: Mirror for vertex group
Hi everyone,
a big thank you for all the developers who are bringing us this fine 3d-app.
I have one question: Would it be possible to integrate a vertex group field in the mirror modifier, so that only those verteces in that group would be mirrored?? That way one could create half of a car and select the verteces around the exhaust to not be mirrored.
I think you often have the problem, that an object is to a great extent symmetrical, but not exactly in that it has small differences between the two halves. I think this small change shouldn't be much of a problem, is it??
thnx any,
Omar Abo-Namous
a big thank you for all the developers who are bringing us this fine 3d-app.
I have one question: Would it be possible to integrate a vertex group field in the mirror modifier, so that only those verteces in that group would be mirrored?? That way one could create half of a car and select the verteces around the exhaust to not be mirrored.
I think you often have the problem, that an object is to a great extent symmetrical, but not exactly in that it has small differences between the two halves. I think this small change shouldn't be much of a problem, is it??
thnx any,
Omar Abo-Namous
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When is the expected release date for 2.40?
Just a little info on when the 2.40 release is to be made? Really looking forward to this..
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Possible bugs!
I think there's some inconsistency and possible some bugs in this.
Didn't put in bugtracker yet to "ear" your opinion first. Have looked at the bugtracker and didn't find nothing to do with this.
When we're in editmode there's some options in the "Select" 3dwindow menu that are suposed to work only in face mode (Non Triangles/quads ; Quads ; Triangles). If i change to face mode this options are not in the menu, wich doesn't seems right.
The bugs "i think" are, when i change to facemode and apply the keyboard shortcuts that are in that menus, nothing happens.
Am i seeing something wrong here?
Thank you!
Didn't put in bugtracker yet to "ear" your opinion first. Have looked at the bugtracker and didn't find nothing to do with this.
When we're in editmode there's some options in the "Select" 3dwindow menu that are suposed to work only in face mode (Non Triangles/quads ; Quads ; Triangles). If i change to face mode this options are not in the menu, wich doesn't seems right.
The bugs "i think" are, when i change to facemode and apply the keyboard shortcuts that are in that menus, nothing happens.
Am i seeing something wrong here?
Thank you!
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- Joined: Sun Nov 27, 2005 11:04 am
No "Around Active" in Edit Mode
I did not notice this before, but if you Set "Turnable" and "Around Active" in Blenders Preferences, there is no "Around Active" in Edit Mode.