Blender 2.41 Released: GLSL pond & rigidbody domino demo

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Joined: Mon Oct 21, 2002 9:10 pm

Blender 2.41 Released: GLSL pond & rigidbody domino demo

Post by erwin »

Thanks to Charlie Carley (snailrose)m Lagan and others, the new official 2.41 Blender release is out now:
It has support for OpenGL GLSL vertex and fragment shaders, Blender Materials and multi viewport.

Get the full 2.41 demos here (10Mb, includes extras like Domino demo, GLSL pond): ...

Docs: ...

Demos should look like below.


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Joined: Sat Jul 05, 2003 1:03 am

Post by Doc_Holiday »

A Dream come true! This is the hottest Release since ... don't know! I love You Guys!

It could take a while to understand how it works and what the Possibilities are. And i has to rethink now, i guess. Blender Gaming is nomore what it was! Thank You all!

Ps. Now we need lot's of Docus, Demos and Tutorials. :D

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Joined: Thu May 13, 2004 10:03 pm

Post by martincg »

i love you too :D , agree with that is BIG step ahead with game engine

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Joined: Mon Oct 21, 2002 1:44 pm
Location: Ireland

Post by malCanDo »

Major respect to all who helped with updating the GE ( including Kester, who got it jump-started ).

Now that all the GE users will be using the same ( latest ) version, we'll see a lot more very cool Blender games! Previously, there were many different builds, each using different ( much older ) versions of Blender.

It sounds like the new plugin-architecture, along with VERSE integration, will make it a lot easier for Blender to be used in commercial games studios.

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