BF/Windows/(2006/4/10) cvs +cloth +flymode +actionbake

User-contributed CVS development builds. Please test and give feedback!

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paprmh
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Joined: Thu Oct 17, 2002 7:27 am

BF/Windows/(2006/4/10) cvs +cloth +flymode +actionbake

Post by paprmh » Mon Feb 20, 2006 4:50 pm

UPDATE 2006/4/10:
This is a cygwin compile of cvs after the sunday meeting commit frenzy :wink: more bugs squashed

I also added the new cloth(zaz), fly mode(campbellbarton) and acton bake(harkyman) patches

This is a full release .zip

cygwin is notorius for large exe files so I compressed it with PECompact2 - file size went from over 11 megs to only 2.7 megs. It seems to work fine but I did very minimal testing.

get it here:
http://www.graphicall.org/builds/builds ... how&id=115

rob
Last edited by paprmh on Mon Apr 10, 2006 4:55 pm, edited 12 times in total.

adrian
Posts: 60
Joined: Fri Oct 18, 2002 1:31 pm

Post by adrian » Mon Feb 20, 2006 5:23 pm

Thanks for the build.
Mix in buttons window/material - texture/mapto is not working.

paprmh
Posts: 70
Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Tue Feb 21, 2006 3:46 am

I checked into it and yeah the mapto blend mode menu was fubar...
the uncompressed exe had the same bug as did 2 of my earlier builds (hey I just started even trying to compile my own builds :oops: so I have been updating and recompiling with each new feature - about 3 times a day :wink: )

I did another cvsupdate and did a clean compile and the menu is back!
new exe at above link

thanks for reporting it

rob

adrian
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Joined: Fri Oct 18, 2002 1:31 pm

Post by adrian » Tue Feb 21, 2006 1:51 pm

Thanks.

I noticed for some while (new cvs builds) that the shaded 3d view mode is faulty. Returns shaded colour for each face (colour checkerboard).

On Win xp pro - Nvidia geforce fx5200 card.

paprmh
Posts: 70
Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Fri Feb 24, 2006 2:27 am

new build up at link in first post

paprmh
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Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Mon Feb 27, 2006 9:19 pm

another new build 2-27 - see first post

Caronte
Posts: 521
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte » Tue Feb 28, 2006 12:33 am

NICE!!
The AO bug seems fixed :D
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

paprmh
Posts: 70
Joined: Thu Oct 17, 2002 7:27 am

logic buttons not working right

Post by paprmh » Tue Feb 28, 2006 6:00 pm

It was pointed out to me that the logic buttons (F4) are not drawing properly in this build. I am checking to see if it is just my build or a blender bug...

DwarvenFury
Posts: 21
Joined: Mon Sep 19, 2005 10:22 pm

Post by DwarvenFury » Tue Feb 28, 2006 7:13 pm

Weird bug (Either it's a bug or I did something completely wrong.): I baked my simulation, and when I set it to view the Preview mesh, everything's fine, but when I set it to Final, the mesh is distorted and stretched all over the place. Using Windows XP.

DwarvenFury

*edit* Here's a pic:

Image
"What a horrible candle snuffing word. Just."

paprmh
Posts: 70
Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Sun Mar 05, 2006 1:22 am

new update, see 1st post...

paprmh
Posts: 70
Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Thu Mar 09, 2006 7:54 pm

06-3-9: new build of cvs as of 10am cst US - see first post

LetterRip
Posts: 1462
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Thu Mar 09, 2006 9:28 pm

DwarvenFury,

I got a similar bug,

N_T it appears to happen when a object passes through a fluid too fast.

LetterRip

paprmh
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Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Mon Mar 13, 2006 7:37 am

new build!

info in first post...

paprmh
Posts: 70
Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Mon Mar 20, 2006 9:45 pm

another new build... with a couple of nice patches added

see 1st post

paprmh
Posts: 70
Joined: Thu Oct 17, 2002 7:27 am

Post by paprmh » Mon Apr 03, 2006 5:10 am

another new cvs build... I waited till the post sunday meeting commit frenzy was over :D -> lots of bug fixes



no patches this time, but I made a full release zip instead

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