I too often see incorrect rendering in internal blender render, when two faces placed near each other. I think this is a bug, because yafray render correctly in this case.
See my post with images at elysiun: http://www.elysiun.com/forum/viewtopic. ... highlight=
Is it able to do anything with it to fix this bug for a future...? maybe some options and recompile?
Thanks.
Incorrect rendering nearest faces
Moderators: jesterKing, stiv
Re: Incorrect rendering nearest faces
yafray isn't a scanline renderer, as in it doesn't use a depth buffer.nixite wrote:I too often see incorrect rendering in internal blender render, when two faces placed near each other. I think this is a bug, because yafray render correctly in this case.
what you're seeing is called z fighting, and it can't be eliminated in a scanline renderer.
http://en.wikipedia.org/wiki/Z-fighting