Os X gcc 4 test builds
Moderators: jesterKing, stiv
Os X gcc 4 test builds
before commiting changes to build system, i need the 2 binaries present there to be tested.
especially on 10.3.9
please report here anything that behave differently than on standard cvs.
respond please in this thread, no bug report in tracker for this at it is not yet official
build against CVS on Sunday 26th
[edit] forget to say you must have python 2.4 installed
especially on 10.3.9
please report here anything that behave differently than on standard cvs.
respond please in this thread, no bug report in tracker for this at it is not yet official
build against CVS on Sunday 26th
[edit] forget to say you must have python 2.4 installed
Last edited by lukep on Sun Jun 18, 2006 9:46 pm, edited 1 time in total.
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I've noticed one bug on my Mac so far, when the viewport is set to "Shaded" mode, there is no lighting, all the objects are just black. In "Texture" mode it's fine though. Here's a shot:

I am using a Mac Mini, 1GB of ram, OS 10.4.5, ATI Radeon 9200 (32MB)
I tried both binaries and had the same problem on both.
Everything else is fine though, I love the new node editor

I am using a Mac Mini, 1GB of ram, OS 10.4.5, ATI Radeon 9200 (32MB)
I tried both binaries and had the same problem on both.
Everything else is fine though, I love the new node editor

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works on various machines here
But new glsl stuff is not workling
http://elysiun.com/forum/viewtopic.php?t=62773
also in game engine rortateing around the view via the mouse is very jerky and slow.
But new glsl stuff is not workling
http://elysiun.com/forum/viewtopic.php?t=62773
also in game engine rortateing around the view via the mouse is very jerky and slow.
Re: Os X gcc 4 test builds
Hi, I am new to the forums here, and just DLed Blender not too long ago, but have been having problems trying to get version 2.4.1 to work on my G4 dual 500, running OSX 10.4.5. The machine has 1gig of SDRAM, and a 120 gig HD, but whenever I click on the program icon, the program doesn't start. I have seen from other posts here that it can come up under Tiger, but the fact that it doesn't work on my machine puzzles me. Has anyone else had similar problems? Hope to hear back from everyone soon!
--Dancougar
--Dancougar
lukep i am not sure.
the problem is they are "university" machines. they are locked down in so many ways that mean i cannot install or change anything.
if i were to request python 2.4 be installed it would mean a 6 month + battle to get the university to approve it.
whereas Maya, Studio tools, Zbrush.... are just installed out of the box and run.
i have managed to get Blender working off my portable HDD on the PC lab here, and everyone is really interested in it (all these animation students are wanting to download it because i am running circles around them). pity it will work on no other labs.
is python a requirement for the everyday opperation of blender? or will it just reduce the plugin support to zero?
being reliant on python IMO is asking for trouble, unless its packaged in a "non-install" situation with it.
no test builds, nor official builds work on the macs.
Alltaken
the problem is they are "university" machines. they are locked down in so many ways that mean i cannot install or change anything.
if i were to request python 2.4 be installed it would mean a 6 month + battle to get the university to approve it.
whereas Maya, Studio tools, Zbrush.... are just installed out of the box and run.
i have managed to get Blender working off my portable HDD on the PC lab here, and everyone is really interested in it (all these animation students are wanting to download it because i am running circles around them). pity it will work on no other labs.
is python a requirement for the everyday opperation of blender? or will it just reduce the plugin support to zero?
being reliant on python IMO is asking for trouble, unless its packaged in a "non-install" situation with it.
no test builds, nor official builds work on the macs.
Alltaken
official builds for python 2.3 should work, and yes python is a requirement.alltaken wrote:l
is python a requirement for the everyday opperation of blender? or will it just reduce the plugin support to zero?
being reliant on python IMO is asking for trouble, unless its packaged in a "non-install" situation with it.
no test builds, nor official builds work on the macs.
Alltaken
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10.3.9 Works great (Make & Scons version) except for shaded view. This is the result - regardless of cube rotation angle, lights, materials, etc.


Last edited by dschnell289 on Sun May 21, 2006 6:40 pm, edited 2 times in total.
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Forgive my ignorance but what exactly are the two files? What do "make" & "scons" mean? If I download the zips, will they just unzip as Blender apps as per usual or do they need to be processed somehow to be usable?
Is this test build different than the one you produced to solve the audio trouble Randall and I reported? (That build is still going strong for me but does lack a couple of features, especially Quicktime export).
Is this test build different than the one you produced to solve the audio trouble Randall and I reported? (That build is still going strong for me but does lack a couple of features, especially Quicktime export).
Andy D
I'm a great speller but a hopless tpyist
I'm a great speller but a hopless tpyist
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Make and Scons are two "automaters" that help in compiling source code and making a binary.
http://en.wikipedia.org/wiki/Make
http://en.wikipedia.org/wiki/Scons
The ZIPs are indeed binaries (.app) compiled with one of each of the compiler systems.
http://en.wikipedia.org/wiki/Make
http://en.wikipedia.org/wiki/Scons
The ZIPs are indeed binaries (.app) compiled with one of each of the compiler systems.
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