User-contributed CVS development builds. Please test and give feedback!
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madman
Posts: 0 Joined: Sat Jun 19, 2004 3:06 am
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by madman » Sat Mar 04, 2006 11:45 pm
Last edited by
madman on Thu Jun 01, 2006 6:26 pm, edited 12 times in total.
madman
Posts: 0 Joined: Sat Jun 19, 2004 3:06 am
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by madman » Sun Mar 05, 2006 1:17 am
I fixed the links because geocities sux XD
ysvry
Posts: 0 Joined: Thu Aug 05, 2004 4:28 pm
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by ysvry » Mon Mar 06, 2006 6:26 pm
nice work
madman
Posts: 0 Joined: Sat Jun 19, 2004 3:06 am
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by madman » Tue Mar 21, 2006 6:16 am
OK guys!
New compilation was released... Check the link in the first post.
SreckoMicic
Posts: 0 Joined: Sun Mar 12, 2006 4:50 pm
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by SreckoMicic » Tue Mar 21, 2006 9:59 am
I'm newbie and I don't know how to make build in win, please explain
RRuiz
Posts: 0 Joined: Wed Apr 20, 2005 4:08 am
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by RRuiz » Tue Mar 21, 2006 3:56 pm
Hi I havent had the time to make the new feature list but
THIS is a test using one thing "THE curframe VARIABLE". The use is very simple. I simple pass the information about the nframe to pov and I can use that in all cool things like materials, cameras and so on. This is like the clock variable from povray
Un Saludo
madman
Posts: 0 Joined: Sat Jun 19, 2004 3:06 am
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by madman » Tue Mar 21, 2006 6:26 pm
SreckoMicic:
Yo don't need to compile.
In the windows version, inside in the compresed file exist the .exe, only extract to you have the blender installed.
Try to rename it first, to blendpov.exe for example.
And now you have the two compilations running.
madman
Posts: 0 Joined: Sat Jun 19, 2004 3:06 am
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by madman » Wed Mar 22, 2006 1:55 am
The problem in linux version was fixed.
Enjoy it!
vizzy
Posts: 0 Joined: Tue Feb 28, 2006 12:36 am
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by vizzy » Wed Mar 22, 2006 2:37 pm
@madman, thats amazing
you got a patchfile?
yours vizzy/verblendet
madman
Posts: 0 Joined: Sat Jun 19, 2004 3:06 am
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by madman » Wed Mar 22, 2006 3:58 pm
I not sure your talking about "patch"...
RCRuiz it's the coder for this compilation. Try to say that in elysiun forums, the link to the post it's in the firs message.
RRuiz
Posts: 0 Joined: Wed Apr 20, 2005 4:08 am
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by RRuiz » Wed Mar 22, 2006 4:55 pm
Now we have a mac compilation and a small correction
http://www.elysiun.com/forum/viewtopic. ... 145#536145
mad, cambia el post porfa para poner que tenemos mac os x tambien y que tambien estamos en la 0.0.6a
Last edited by
RRuiz on Wed Mar 22, 2006 5:38 pm, edited 1 time in total.
RRuiz
Posts: 0 Joined: Wed Apr 20, 2005 4:08 am
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by RRuiz » Wed Mar 22, 2006 5:01 pm
vizzy wrote: @madman, thats amazing
you got a patchfile?
yours vizzy/verblendet
I do not think a paths is necesary since he include the executable file
un Saludo
vizzy
Posts: 0 Joined: Tue Feb 28, 2006 12:36 am
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by vizzy » Thu Mar 23, 2006 3:51 am
RRuiz wrote: vizzy wrote: @madman, thats amazing
you got a patchfile?
yours vizzy/verblendet
I do not think a paths is necesary since he include the executable file
un Saludo
mmmh, and i dont think i cant add a binary to my cvs source
vizzy
RRuiz
Posts: 0 Joined: Wed Apr 20, 2005 4:08 am
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by RRuiz » Thu Mar 23, 2006 4:31 pm
no , with the cvs it will not work for sure, a lot to fix a gess
Un Saludo
madman
Posts: 0 Joined: Sat Jun 19, 2004 3:06 am
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by madman » Thu Mar 23, 2006 6:51 pm
Done!