User-contributed CVS development builds. Please test and give feedback!
Moderators: jesterKing, stiv
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mfoxdogg
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- Location: Duri, Australia
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Contact:
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by mfoxdogg » Wed Mar 15, 2006 3:02 am
Can someone please tell me why my images are now been made 'whited out' and made very bright

I reject reality and substitute my own!!
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jms
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- Joined: Sat Oct 19, 2002 3:04 pm
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by jms » Thu Mar 16, 2006 8:39 pm
mfoxdogg wrote:Can someone please tell me why my images are now been made 'whited out' and made very bright

I really don't know,
but we can save pict in PNG file format now .
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jms
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by jms » Wed Mar 22, 2006 12:25 pm
Daily update .
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jms
- Posts: 33
- Joined: Sat Oct 19, 2002 3:04 pm
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by jms » Tue Mar 28, 2006 10:30 am
03/28 update with gameengine .
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jms
- Posts: 33
- Joined: Sat Oct 19, 2002 3:04 pm
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by jms » Sun Apr 02, 2006 11:32 pm
have removed this :
http://projects.blender.org/viewcvs/vie ... nder.c.dif
To use under win98 otherwise the current CVS rises an error ...
Curiously, this function seems to work correctly under cygwin compilation .
Last edited by
jms on Wed Apr 19, 2006 2:27 am, edited 2 times in total.
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jms
- Posts: 33
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by jms » Mon Apr 03, 2006 6:44 am
recall : this version is faster and more complete then cygwin and mingwin32 ones .
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jms
- Posts: 33
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by jms » Thu Apr 13, 2006 8:44 pm
2 errors, the files:
NarrowPhaseCollision/Hull.h
NarrowPhaseCollision/EpaPenetrationDepthSolver.h
can't be found .
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patricks
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- Location: Baleares Spain
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by patricks » Sat Apr 15, 2006 7:18 am
Just want to say thank you jms
Thank you very much for your time and work (also for your great py scrips)
Patrick
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jms
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by jms » Wed Apr 19, 2006 2:26 am
bf-blender\blender\source\blender\python\api2_2x\Objetc.c
The line 3195 :
dupli_objects_list= PyList_New( BLI_countlist(lb)-1 );
must be :
dupli_objects_list= PyList_New( BLI_countlist(lb) );
Compiled on win32 with MSVC 7.0 + Scons, and tested .
this :
import Blender
from Blender import Object, Scene, Mathutils
ob= Object.Get('Cube')
dupe_obs= ob.DupObjects
scn= Scene.GetCurrent()
for dupe_ob, dupe_matrix in dupe_obs:
print dupe_ob.name
empty_ob= Object.New('Empty')
scn.link(empty_ob)
empty_ob.setMatrix(dupe_matrix)
Blender.Redraw()
works fine now .
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Hunkadoodledoo
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by Hunkadoodledoo » Sat Apr 22, 2006 9:24 pm
So, I decide to download a test version to try out the nodes. I think I found a bug. Now because I am new to testing and submitting bugs, I thought I would test the waters here first. As well, I am not certain if it is a problem (it is for me, but it may be specifically coded that way for a reason) and I wanted to consult before I posted a bogus bug. Okay, I have the 20060417 BF build from this thread, and I am working on a material node in the node editor. I have two materials that I want to apply the same texture to from the texture's Value connector to the Materials' Ref connectors. My problem being that every additional texture input node I add using the same texture, its Size value is halved (or doubled, I am not sure which). I have checked, and it only seems to affect the Distorted Noise, Voronoi and Musgrave Texture types. It seems like maybe each instance of the texture in the node editor passes something to increase or decrease the size function for that instance.
I apologize deeply for wasting anyone's time if this is an intentional feature. If not, I would also need assistance in posting a bug in the tracker. Thanks for your help and understanding!
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jms
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by jms » Sat Apr 22, 2006 11:43 pm
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LetterRip
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by LetterRip » Sun Apr 23, 2006 11:01 am
jms,
the mailing list isn't really meant for bug reports - instead I'd recommend the bug tracker, which is on the left side.
LetterRip
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jms
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by jms » Sun Apr 23, 2006 11:50 am
sorry, I was convinced that the bugs tracker was solely reserved to the official version
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jms
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by jms » Sun Apr 23, 2006 8:18 pm
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jms
- Posts: 33
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by jms » Tue Apr 25, 2006 7:23 pm