User-contributed CVS development builds. Please test and give feedback!
Moderators: jesterKing , stiv
Caronte
Posts: 76 Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe
Post
by Caronte » Thu Dec 01, 2005 10:17 pm
phrangkk wrote: any chance someone could do a build using python 2.4?
I don't have any older versions of blender installed and would love to try this out!
Udpated with Python 2.4 and latest code from bjornmose (10X faster softbodies).
Download at first post.
Caronte
Posts: 76 Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe
Post
by Caronte » Sat Dec 03, 2005 2:07 am
Hacks: (2005-12-03)
- Big update! doubled the thumbnails size in the SELECT IMAGE window.
Now, you can see a lot better the texture you want to load.
Enjoy!!
Downloads at first post
Caronte
Posts: 76 Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe
Post
by Caronte » Sat Dec 03, 2005 9:07 pm
Hacks: (2005-12-03)
- New build compiled with optimizations for new processors (most for Athlon-XP, but Pentium-IV works too).
More SSSSSSpeed
Enjoy!
venomgfx
Posts: 0 Joined: Thu Jun 10, 2004 8:57 am
Location: Rio Gallegos, Argentina
Post
by venomgfx » Sun Dec 04, 2005 11:46 am
Great build! very useful things
Gracias Nico!
Money_YaY!
Posts: 442 Joined: Wed Oct 23, 2002 2:47 pm
Post
by Money_YaY! » Wed Apr 26, 2006 11:52 pm
I know this is really old, But I still would love a patch .. I really need progressive rendering.. Like if it could be hacked into the floating 3d window in CVS instead of the tiles approch that would be gold !
Caronte
Posts: 76 Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe
Post
by Caronte » Thu Apr 27, 2006 4:53 pm
Sorry with the actual code state is very dificult to me
may be we need to wait until
Ton finish the code.