User-contributed CVS development builds. Please test and give feedback!
Moderators: jesterKing , stiv
lguillaume
Posts: 0 Joined: Tue Jan 04, 2005 10:25 pm
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by lguillaume » Mon Jul 03, 2006 3:48 pm
Hello Nicholas Bishop update his project:
Made the Catmull-Clark code much more flexible.
Added a new option for multires that controls what level the edges should be drawn from.
Most important Part :
Downloads:
compressed with 7zip (3.4MB)
compressed with zip (4.5MB)
Happy sculpting
Last edited by
lguillaume on Mon Aug 21, 2006 8:05 pm, edited 2 times in total.
2d23d
Posts: 0 Joined: Tue Aug 16, 2005 4:21 pm
Location: Hamburg, Germany
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by 2d23d » Tue Jul 04, 2006 2:50 am
WICKED !! Have to test more... but for now: WICKED !!!!!
grzybu
Posts: 0 Joined: Wed Aug 04, 2004 8:40 am
Contact:
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by grzybu » Tue Jul 04, 2006 2:10 pm
Are this patches available for download? I want to build this on my linux box but I don't see this in CVS.
lguillaume
Posts: 0 Joined: Tue Jan 04, 2005 10:25 pm
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by lguillaume » Tue Jul 04, 2006 2:37 pm
grzybu wrote: Are this patches available for download? I want to build this on my linux box but I don't see this in CVS.
it's on special CVS but you can try my build with wine, works fine.
Cvs : :pserver:
anonymous@cvs.blender.org :/cvsroot/soc-2006
repositry : soc-blender
With the branch nicholasbishop
Don't know how using cvs program with this, I use TortoiseCVS on windows
CG_Tiger
Posts: 0 Joined: Thu May 12, 2005 11:38 am
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by CG_Tiger » Wed Jul 05, 2006 5:49 pm
This might be a general question, but how do you hide part of the mesh in object/sculpt mode.
I've tried Alt-B, but it is still slow, with a high density mesh.
Or, is this a feature that is on the list for later development?
I'll do some more tests with the sculpt build.
Thanks for all your hard work. Looking forward to the next release.
First model using the scultp build
http://blenderartists.org/forum/showthr ... 249&page=2
Caronte
Posts: 76 Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe
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by Caronte » Wed Jul 05, 2006 9:03 pm
Very good so far
This tool needs a displacementmap exporter
mataii
Posts: 1 Joined: Mon Oct 14, 2002 6:29 am
Location: México
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by mataii » Wed Jul 05, 2006 11:33 pm
Caronte wrote: Very good so far
This tool needs a displacementmap exporter
And in a near future, maybe normal map exporter
Very very good, I've to say again.. I really like that tool
!!
CG_Tiger
Posts: 0 Joined: Thu May 12, 2005 11:38 am
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by CG_Tiger » Thu Jul 06, 2006 9:55 am
Playing with the multires, and found that you can't add any more edge loops in the any of the levels.
Ctrl+R and add a loop, then change layers, and the loop disappears.
Probably the same for knife, haven't tried that tool on the multires mesh yet.
I think Zbrush allows you to modify ONLY the lowest level, and the changed propagates to the other levels.
Awesome work guys.
lguillaume
Posts: 0 Joined: Tue Jan 04, 2005 10:25 pm
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by lguillaume » Thu Jul 06, 2006 10:11 am
CG_Tiger wrote: Playing with the multires, and found that you can't add any more edge loops in the any of the levels.
Ctrl+R and add a loop, then change layers, and the loop disappears.
Probably the same for knife, haven't tried that tool on the multires mesh yet.
I think Zbrush allows you to modify ONLY the lowest level, and the changed propagates to the other levels.
Awesome work guys.
You can't use tools that add vertice when using Multires, perhaps later ubt for moment, you can only move vertices in Edit Mode.
pildanovak
Posts: 18 Joined: Fri Oct 25, 2002 9:32 am
Contact:
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by pildanovak » Mon Jul 10, 2006 3:38 pm
this newest build doesn't almost crash when using normal tools and not changing topology
- just a quick 30 min try:
works really nice!
lguillaume
Posts: 0 Joined: Tue Jan 04, 2005 10:25 pm
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by lguillaume » Mon Jul 10, 2006 3:54 pm
pildanovak wrote: this newest build doesn't almost crash when using normal tools and not changing topology
- just a quick 30 min try:
works really nice!
Just a think, now I put all my compilation at blendernation :
http://blenderartists.org/forum/showthread.php?t=71671
There is Mac, linux and windows compilation