The only displace modifer I can find it in a cvs build which means I need to compile, and I dont have a lot of experience with compiling on Windows (only Linux). And I can't wait around for Blender 2.42b, or whatever the next version will be, to be released (unless it will be out in the next week).
I need a Displace modifier, and Blender has everything else I need, as far as I can tell. Its just this one thing. So I have 2 options:
* Ask someone to compile a working version of CVS for Windows that has the Displace modifier option.
* Have someone make a displace modifeier script/plugin that I can put in the scripts folder and use right away.
Which one is up to you. Do you have the skills for either? Please help me ASAP. Its for a good cause (giving it to 10 people to make awesome maps for Quantum Legacy game (go check it out )
I'm suprised Blender does not have such a basic feature - I remember doing displacement with Lightwave 5 on my Pentium 120 back in '96. Its something pretty straightforward. Animating with a material displacement gives some wierd results.
I look forward to the day when there are 50+ stack-based modifiers like in 3D Studio. One can but dream...
you have been able to use displacement as a texture forever, and you can use your existing version (2.42a). displacement as a modifier I don't believe that lightwave has (does lightwave even have a modifier stack?).
you have been able to use displacement as a texture forever
I quote myself "Animating with a material displacement gives some wierd results." Yes I know about setting a material channel to affect displacement. Try animating with it though. There is no way to see what u are working with and the geometry gets distorted over time.
does lightwave even have a modifier stack
Where did I say anything about Lightwave having a modifier stack?
Damn dude - read what is written, not want u want to see.
Yeah, I know Blender is free, I just thought displacement would rank "down there" with extrude and boolean operations.
I did read what was written but apparently had not completely read your posting you stated,
I'm suprised Blender does not have such a basic feature - I remember doing displacement with Lightwave 5 on my Pentium 120 back in '96. Its something pretty straightforward.
As I pointed out - Blender has had such a 'basic feature' for a long time, only the modifier stack is new.
Yes I know about setting a material channel to affect displacement. Try animating with it though. There is no way to see what u are working with and the geometry gets distorted over time.
If the geometry is getting distorted over time it would likely be best to file a bug report.mmWhat build did you use to test your material channel based displacement? You might want to test with the same build as the displace modifier to ensure that the bug isn't already fixed in CVS.
Where did I say anything about Lightwave having a modifier stack?
I never stated you did, I was asking if it did, and was stating that Blender did.
I was using the latest official Win32 build (2.42a) from the blender.org website. But either way, I am talking about directy changing the geometry of the mesh - whether by a "modifier" or something more permanent. Mesh->Displacement Map->Displaced Mesh.
I downloaded some build for Win32 called "SOC" something, but it was based on version 2.41. Is what you are talking about in any offical build, or do I need some patched version?