
Multiverse (http://www.multiverse.net) released the first open beta of their MMOG engine this week and I've been searching for information about how to use Blender with it.
More specifically, I'm looking for a Blender workflow that will allow me to create collision volumes in Blender and export the model to COLLADA format, so that I can then import it into the Multiverse asset repository as described here: http://update.multiverse.net/wiki/index ... on_Volumes
and
http://www.multiverse.net/developer/new ... ech_corner
So far, I've found the Collada 1.4.0 Plugin for Blender: http://colladablender.illusoft.com/ which appears to have at least some physics support.
and the game engine has support for physical properties which appears to be driven by the Bullet physics library: http://www.continuousphysics.com/mediaw ... in_Blender
And I've started playing around with some of the physics demos ( http://www.continuousphysics.com/ftp/pu ... view34.zip ) and can clearly see the Logic panel with the types of physical properties that I'm interested in.
But I'm having a really hard time bringing it together. For example, I haven't found documentation which describes how to use the Logic panel to create collision volumes and it's not immediately obvious to me.
Any pointers to tools, documention or any other helpful hints would be greatly appreciated.
Thanks in advance!
--Shack