Oren-Nayar-Blinn material model Blender version.
Moderators: jesterKing, stiv
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- Posts: 9
- Joined: Mon Dec 09, 2002 9:28 pm
WHY IS IT FIVE MEGABYTES?!?!?! THAT DOESN'T MAKE ANY SENSE!!! AAAARRRRRRRGGGGG!!!!!
Code: Select all
strip blender_blinn_dynamic


Yay! It's in Tuhopuu!
Update:
My modification has kindly been incorperated into the tuhopuu source tree (many thanks to green and sgefant!). So, if anyone wishes to compile it for windows, just download the latest tuhopuu CVS tree.
If someone does compile it for windows, please upload it somewhere and post the link. Thanks!
I just used and it gets taken down to a little over 7MB. I'll upload it sometime today (with the latest tuhopuu code, of course).
My modification has kindly been incorperated into the tuhopuu source tree (many thanks to green and sgefant!). So, if anyone wishes to compile it for windows, just download the latest tuhopuu CVS tree.
If someone does compile it for windows, please upload it somewhere and post the link. Thanks!
Oh. Of course! I feel stupid now...Maybe you should disable the generation of debug code? =)
I just used
Code: Select all
strip --strip-debug
Re: Yay! It's in Tuhopuu!
Don't feel stupid... I mean, I can't even compile any of this... The first time I used DevC++ about a week ago I couldn't even compile the supplied HelloWorld project...cessen wrote:Oh. Of course! I feel stupid now...Maybe you should disable the generation of debug code? =)

Sounds like you're progressing smoothly. Looking forward to try a windows binary soon if someone feels compelled to make one.
(hey, someone, h'where art thou?)
Update:
I have downloaded the latest tuhopuu code, and have compiled it (since my modification has been incorperated into it, I didn't have to do anything else
).
The link is the same as always:
http://www.brunslo.com/cessen/blender_s ... mic.tar.gz
It is only 2.7MB now (unzipped 7.8MB): I stripped the binary of debugging symbols.
Again, it would be *extremely* helpful if someone would compile tuhopuu for windows (and/or other OS's aside from Linux) and post a download-link to it. The file should be zipped, of course.
You can look forward to more updates within the next two weeks or so: I will be cleaning up the material code, and I will be structuring it to be more modular (in preparation for a plugin system). So most of the updates will not change anything from a user perspective.
You can, however, look forward to some not-insignificant functionality enhancements in the Toon shader.
Thanks for everyone's feedback about the new material system (both positive and negative). And please, keep it coming! If you don't tell me what you think about it, I don't have any way of deciding what to change/add/keep/throw-away other than my own preferences.
I have downloaded the latest tuhopuu code, and have compiled it (since my modification has been incorperated into it, I didn't have to do anything else

The link is the same as always:
http://www.brunslo.com/cessen/blender_s ... mic.tar.gz
It is only 2.7MB now (unzipped 7.8MB): I stripped the binary of debugging symbols.
Again, it would be *extremely* helpful if someone would compile tuhopuu for windows (and/or other OS's aside from Linux) and post a download-link to it. The file should be zipped, of course.
You can look forward to more updates within the next two weeks or so: I will be cleaning up the material code, and I will be structuring it to be more modular (in preparation for a plugin system). So most of the updates will not change anything from a user perspective.
You can, however, look forward to some not-insignificant functionality enhancements in the Toon shader.
Thanks for everyone's feedback about the new material system (both positive and negative). And please, keep it coming! If you don't tell me what you think about it, I don't have any way of deciding what to change/add/keep/throw-away other than my own preferences.

running on mandrake 9
Hi,
I'm trying to run the above blender blin version on mandrake 9.
I get the error message can't find "libvorbisfile.so.0.",
yet I have installed the vorbis supplied with mdk9.
Any suggestions would be greatly appreciated.
cheers.
I'm trying to run the above blender blin version on mandrake 9.
I get the error message can't find "libvorbisfile.so.0.",
yet I have installed the vorbis supplied with mdk9.
Any suggestions would be greatly appreciated.
cheers.
Re: running on mandrake 9
A quick "fix" would be making a link from /usr/lib/libvorbisfile.so.3 to /usr/local/lib/libvorbisfile.so.0 and running "ldconfig".adrian wrote: I get the error message can't find "libvorbisfile.so.0.",
At least it works for me.
Re: running on mandrake 9
maybe you could please tell us HOW-TO do it?mavos wrote:A quick "fix" would be making a link from /usr/lib/libvorbisfile.so.3 to /usr/local/lib/libvorbisfile.so.0 and running "ldconfig".adrian wrote: I get the error message can't find "libvorbisfile.so.0.",
At least it works for me.

I am using RH8, kind of half-newbie to Linux and still learning,
and I have the same errors and also that driver installed,
but I dont know how to make links...
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- Posts: 40
- Joined: Thu Oct 17, 2002 6:38 pm
I've compiled a Windows tuhopuu build from 2003-03-08, which contains Cessen's modifications:
http://hotlink.reblended.com/broken/tuh ... indows.zip
and fmod.dll if you need it:
http://hotlink.reblended.com/broken/tuhopuu/fmod.zip
http://hotlink.reblended.com/broken/tuh ... indows.zip
and fmod.dll if you need it:
http://hotlink.reblended.com/broken/tuhopuu/fmod.zip
Ah, yes. Python-freeze wouldn't compile for me, so I disabled it. The purpose of making the build was to allow people to see and experiment with Cessen's work. If you want something production-ready, use a stable release like 2.26 or wait until all the changes have been properly integrated, bugs ironed out etc. for the next release.
Jamesk wrote:The win-tuhopuu crashes instantly if one tries to execute a python script. Is this correct, ie something you knew about? Otherwise it seems to run fine.
(the script in question was Yable, but the crash was so immediate that I assume it's the python engine itself rather than the script causing this)
I guessed it was something like that. I just wanted to report it in the unlikely event it was actually an unknown problem. Since tuhopuu is quite linux-oriented, I figured maybe win binaries had not been extensively tested.broken wrote:Ah, yes. Python-freeze wouldn't compile for me, so I disabled it.
Good to know it's not my system playing tricks on me...