I'm a totally beginner to Blender.

Is there any way to export a Blender file in any readable format ?
I'd like to know what the Blender file looks like....
Thanks in advance....
Moderators: jesterKing, stiv
A rather late answer, but just incase anyone still reads this...Jamesk wrote:Just recently we've been told that the fileformat is essentially a form of memorydump, and there is currently no way to turn it into a more understandable format. Your best bet is to use a python script to dump the internals to a fairly readable ASCII-file using eeshlo's BF2PY script, which you can get here: http://mysite.iptic.com/eeshlo/BF2PY.zip
Since it depends on the Python API of Blender, you cannot expect to get all the info - only classes supported by the API. I'm pretty sure that it will not work on Blender 2.25, but it will most certainly do with 2.23. [please someone correct me if I'm wrong here]
Code: Select all
# BFReader simple example script to print information about a material
import Blender
from BFREAD import *
# Analyse the last loaded or saved blendfile
filename = Blender.Get('filename')
# read it in
bf = BFReader(filename)
# get the data, we are not interested in the raw output here
bf.getData(['Material', 'MTex', 'Tex', 'Image'])
# and convert to python...
FBlenderM = bf.convert2Python()
print "Raw Data was converted to %d class instances" % len(FBlenderM.Clist)
# Print out some info about all materials found in the file, like Material texture & image names
for mt in FBlenderM.getMaterial():
print "\n",mt
print "Material %s uses %d textures\n" % (mt.id.name, len(mt.mtex))
for mtex in mt.mtex:
if mtex:
texture = mtex.tex
print "Texture name: ", texture.id.name
image = texture.ima
if image:
print "Texture uses image:"
print "Image name: ", image.id.name
print "Image path: ", image.name
else:
print "No image"
print
print "That's it..."
Code: Select all
['B', 'G', 'R', '_object', 'alpha', 'amb', 'assignIpo', 'clrIpo', 'emit', 'haloS
ize', 'hard', 'ipo', 'mirB', 'mirG', 'mirR', 'mode', 'ref', 'spec', 'specB', 'sp
ecG', 'specR', 'specTransp']
Code: Select all
[Material MAMaterial.001]
['add', 'address', 'alpha', 'amb', 'ambb', 'ambg', 'ambr', 'ang', 'b', 'colormod
el', 'dynamode', 'emit', 'fh', 'fhdist', 'flareboost', 'flarec', 'flaresize', 'f
riction', 'g', 'har', 'hasize', 'id', 'ipo', 'kfac', 'lay', 'linec', 'mapto', 'm
irb', 'mirg', 'mirr', 'mode', 'mode2', 'mtex', 'name', 'pad', 'pad1', 'pr_back',
'pr_lamp', 'pr_type', 'r', 'ref', 'reflect', 'ren', 'rgbsel', 'ringc', 'scriptl
ink', 'seed1', 'seed2', 'septex', 'spec', 'specb', 'specg', 'specr', 'spectra',
'starc', 'subsize', 'texact', 'texco', 'xyfrict', 'zoffs']
Code: Select all
[Bone IK_foot.L]
address = 0x00e1c13c
childbase = [ListBase 0s000578c4]
defmat = [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0
.0, 0.0, 0.0, 1.0]]
dist = 1.0
dloc = [0.0, 0.0, 0.0]
dquat = [0.0, 0.0, 0.0, 0.0]
dsize = [0.0, 0.0, 0.0]
flag = 32
head = [2.1754440000000002, -4.9990230000000002, -1.405597]
id = None
irestmat = [[0.25883499999999998, 0.86133599999999999, -0.43715399999999999, 0
.0], [-0.86133599999999999, 0.00099299999999999996, -0.50803399999999999, 0.0],
[-0.43715399999999999, 0.50803399999999999, 0.74215699999999996, 0.0], [-5.48338
50000000002, -1.1547369999999999, -0.54549499999999995, 1.0]]
loc = [0.0, 0.0, 0.0]
name = IK_foot.L
next = None
obmat = [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.
0, 0.0, 0.0, 1.0]]
parent = None
parmat = [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0
.0, 0.0, 0.0, 1.0]]
posemat = [[0.25883499999999998, -0.86133599999999999, -0.43715399999999999, 0
.0], [0.86133599999999999, 0.00099299999999999996, 0.50803399999999999, 0.0], [-
0.43715399999999999, -0.50803399999999999, 0.74215699999999996, 0.0], [2.1754440
000000002, -4.9990230000000002, -1.405597, 1.0]]
prev = [Bone Toes.L]
quat = [1.0, 0.0, 0.0, 0.0]
roll = 0.0
size = [1.0, 1.0, 1.0]
tail = [3.5645259999999999, -4.9974220000000003, -0.586287]
weight = 1.0