General discussion about the development of the open source Blender
4 posts • Page 1 of 1
That is of course nice but I think it would be more important to begin with good import and export for the capture data generated by the available software. If your on a budget that includes capture rigs you probably have or will have those software in the pipeline. Moving data for rendering is the way it works for the "big guys". And it would also make sense to let Blender work like that.
Well, if your motion capture kit supports BVH-files then it is already possible to use captured motions in Blender...ghost6680 wrote: Do you think motion capture suits would ever be able to be used with blender to making animation easier and more productive, even though the suits are expensive.