I just want to explain why so much people want ngons, but befor I start keep something in your mind: "ngons won't make you a better artist" maybe a faster one
the reason why many people like ngons is the concept that is behind ngons modeling. you start with a primitive and model the rough form of the object out, it's a bit like drawing. if you want to draw a head or a body you start with a box or a ball or something like that as well.
later you can add the details. in this process you will get ngons but never mind, you can retopologize how you want and there is no algo that change a face to a triangle.
after intigrating the ngons meshsystem we will have more poly tools that you know from other 3dpacks that allow ngons
so do we realy need that ? if you are a poly by poly modeller you will say no because you don't need that and don't feel comfortable with that but for us (the guys who like boxmodeling) we will say yes because it offers us so much and we can control the vertices number of the poly.
here are more informations:
http://www.subdivisionmodeling.com/wiki ... x+Modeling
something that I noticed are sentences like : "blender doesn't need that because I see no need for that" keep always in mind that there are a lot of guys who see more need in this or that because they know how to use it and understand it.
about the ngons project: well I think the intigration of ngongs in blender is hard and needs time.
there are other projects which have too much priority
all in all I think that it is a question of time until we will get ngons in blender but in this time you can use wings like I do.
see ya
