Since many of us wanna be's have a win32 platform and can't get our hands on VC++ or anything like that, can blender yet be compiled in Cygwin/GCC? if so, will the new autoconfiscated tarball work? I'd give it a shot myslef but I'm far from a suitable 'experimental' box...
btw, how long does it take to compile?
20 min?
4 hr?
Cygwin/GCC -- Does it compile/configure?
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hi,
i'm working on getting the thing to compile under mingw32 (dev-c++, actually). one issue is that blender requires a bunch of third party libs (read nikolatesla20's notes on compiling under MSVC) that need to be installed/built from source first (OpenAL, fmod, libjpeg, ode, zlib, pythoncore, openssl.) also, at my current understanding, it looks like all the makefiles in the source tree are designed to run with the microsoft compiler and their NMAKE program. this _might_ mean a re-write of some kind so that the makefiles work with GNU make and GCC. i'll see how far i get...
peace
i'm working on getting the thing to compile under mingw32 (dev-c++, actually). one issue is that blender requires a bunch of third party libs (read nikolatesla20's notes on compiling under MSVC) that need to be installed/built from source first (OpenAL, fmod, libjpeg, ode, zlib, pythoncore, openssl.) also, at my current understanding, it looks like all the makefiles in the source tree are designed to run with the microsoft compiler and their NMAKE program. this _might_ mean a re-write of some kind so that the makefiles work with GNU make and GCC. i'll see how far i get...

peace
No. We use gmake under Cygwin, but with the visual command line compiler. See Franks cygwrapper in tools/protoplazm wrote:also, at my current understanding, it looks like all the makefiles in the source tree are designed to run with the microsoft compiler and their NMAKE program. this _might_ mean a re-write of some kind so that the makefiles work with GNU make and GCC. i'll see how far i get...