Porting guidlines, and MacOS 9.x effort.

Compiling, libraries, modules, coding guidelines and porting

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Joined: Fri Apr 04, 2003 3:42 pm

Porting guidlines, and MacOS 9.x effort.

Post by mccall » Mon Apr 07, 2003 11:31 am

Hi again!

After posing a question about porting Blender to MacOS 9, I have decided to take a look at what would be involved in getting it up and running on MacOS 9. I think it would be pretty cool, if it was buildable via free tools, so while using Metrowerks Codewarrior would be fine, the basic requirements is the MPW tools ( http://developer.apple.com/tools/mpw-tools/ )

I had a response to the other post saying that the main thing I will need to port is the GHOST library, but I have been looking around for other porting information, and I can't seem to find any! Are there any porting guidlines so I can see what needs doing? Does Blender need Python too?

Is anyone else interested in getting this effort off the ground with me? I am a coder, but I have to admit, all my experience so far has been with C/C++ under Windows and BeOS - but its fun to learn! :)

Andrew McCall[/url]

Posts: 233
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)

Post by SirDude » Mon Apr 07, 2003 5:28 pm

Take a look at the readme in the main blender directory.
That will give you a good idea as to what support programs are
needed etc...

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