Does the Game Engine handle dLoc, dRot, and/or dSize IPOs

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Joined: Thu Apr 10, 2003 1:57 pm

Does the Game Engine handle dLoc, dRot, and/or dSize IPOs

Post by mdd2mdd2 » Thu Apr 10, 2003 2:00 pm

Sorry about not having a body initially, i just had a brain lapse or something...
...I was trying to access a dLoc, dRot, and dSize IPO after starting a game, by attaching an IPOActuator to an object, connected to an "AND" controller, connected to a "Keyboard" Sensor. But it didn't work at all. Then I asked around a bit and found out that it would be better to access an animation using "Actions" of "IKA" animations. So I tried that and it seemed to work fine. I thank everyone for their speedy reply, I appreciate the support especially for a newbie Game Designer/Programmer.
Last edited by mdd2mdd2 on Fri Apr 11, 2003 1:50 pm, edited 1 time in total.

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Joined: Wed Oct 16, 2002 2:38 am

Post by z3r0_d » Fri Apr 11, 2003 5:41 am

A post with a body can be nice.

as a response:
I don't think it does.

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