ton wrote:I find this a difficult approach... you might better first design or define a system, and then design the UI for it.
you're right, i stopped coding like that, but i have a question that asked it at previous Sunday meeting, that is, should Blender do things like cloud generation?
I think that blender is a general purpose 3d modeling and it's may not necessary to do things like cloud generation, some single purpose applications like bryce do this, but i think we should make for example some volumetric materials, that can be used by artists for making clouds.
by the way i think that for a simple start i can add volumetric halo to current halo system, that generate random halo points in mesh, with some parameters like density.
or don't start coding, and make a specification and design first.
MSc. Student of Algorithms and Computation,
Engineering Science Department, University of Tehran