I have problems building blender.. I've tried go after tutor in wiki but it doesn't work. I don't know blender from the source compilation side. What steps should I do to compile it properly?
I'm on Snow Leopard, with XCode installed with checked all options.
Code: Select all
Oskar:blender oskar$ gcc -v
Using built-in specs.
Target: i686-apple-darwin10
Configured with: /var/tmp/gcc/gcc-5646~6/src/configure --disable-checking --enable-werror --prefix=/usr --mandir=/share/man --enable-languages=c,objc,c++,obj-c++ --program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --with-slibdir=/usr/lib --build=i686-apple-darwin10 --with-gxx-include-dir=/include/c++/4.2.1 --program-prefix=i686-apple-darwin10- --host=x86_64-apple-darwin10 --target=i686-apple-darwin10
Thread model: posix
gcc version 4.2.1 (Apple Inc. build 5646)
Jens wrote:Hi
..almost done now.
I finished the patch for compiling all OSX-architectures including
new cocoa-stuff now. We should think about reorganizing the darwin-config.py, maybe setup the -arches more automatic, but due OSX is always multi-arch, this is a tricky task.
Here´s the patch and a user-config setup for 64bit-intel:
http://www.jensverwiebe.de/Blender/Blen ... _stuff.zip
Be aware you have still to set -arch-flags depending on what platform and compiler you build ( default toolchain 64bit on SnowLeo but 32bit on other OSX ).
Don´t forget to checkout the new libs for darwin-9.x.universal in trunk.
Jens