We have to (it's a "school work") do an algorithm which will take a scene and put waypoints on it. So we work with OpenGl and Blender. We create the scene with blender and we export it to .obj , next we import the .obj in OpenGl (with a home-made parser).
But we don't know a lot about Blender, I saw that there are bounding box ! I would like to know if it is possible to export bounding boxs with Blender ? I didn't find it on google :-( !
Thx you :-) !
The interface, modeling, 3d editing tools, import/export, feature requests, etc
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