Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines
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I have a problem that is probly easily fixed, yet I dont know how to do it. You see, the game that I have been currently working on in blender 2.49a has a simple mouse-look script and works fine in 2.49a. However, when I open the game file in the new 2.5 Alpha 2, or any 2.5 version for that matter, the script doesn't seem to work when I start the game engine. Any suggestions?
stiv wrote:By changing the old script so it uses the commands from the new Application Programming Interface (API).
Thanks, and one more thing. I've noticed that 2.5 now features armature constraints in the game engine, So, I make the constraint and name it. After that, I go to the logic tab and set up the "Armature" actuator and select "enable", then I enter the name of the bone in the "Bone" slot. However when I enter the name of the constraint in the "constraint" slot, it doesnt register and stays blank. Am I missing something?
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