Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines
5 posts • Page 1 of 1
I have a problem that is probly easily fixed, yet I dont know how to do it. You see, the game that I have been currently working on in blender 2.49a has a simple mouse-look script and works fine in 2.49a. However, when I open the game file in the new 2.5 Alpha 2, or any 2.5 version for that matter, the script doesn't seem to work when I start the game engine. Any suggestions?
Thanks, and one more thing. I've noticed that 2.5 now features armature constraints in the game engine, So, I make the constraint and name it. After that, I go to the logic tab and set up the "Armature" actuator and select "enable", then I enter the name of the bone in the "Bone" slot. However when I enter the name of the constraint in the "constraint" slot, it doesnt register and stays blank. Am I missing something?stiv wrote:By changing the old script so it uses the commands from the new Application Programming Interface (API).