Hi there,
By using cmake and Visual Studio 2010, I have been able to build and run a release version of Blender ( I had to use cmake, as the default project solution files didn't work )
I disabled Collada, EXR and Quicktime using cmake.
I can successfully build, but the debug build crashes straight away.
Has anyone successfully built Blender 2.5 with 2010 before, or is anyone planning on doing it soon?
Mal
How to debug with Visual Studio 2010?
Moderators: jesterKing, stiv
exactly, i downloaded the source code for python 3.1, and converted the PCBuild solution. Compiled, and that returned error is gone. Now the crash is about python (it is compiled in multithreaded dll, and i spent 3 hours trying to change it to static without success)derethor wrote:same here (blender 2.5, win7 x64)
The program '[4036] blender.exe: Native' has exited with code -1072365566 (0xc0150002).
googling the returned code, it seems that some external dll must be recompiled for visual 2010
it guess that python311_d.dll is the problem, but i am not totally sure.
derethor wrote:exactly, i downloaded the source code for python 3.1, and converted the PCBuild solution. Compiled, and that returned error is gone. Now the crash is about python (it is compiled in multithreaded dll, and i spent 3 hours trying to change it to static without success)derethor wrote:same here (blender 2.5, win7 x64)
The program '[4036] blender.exe: Native' has exited with code -1072365566 (0xc0150002).
googling the returned code, it seems that some external dll must be recompiled for visual 2010
it guess that python311_d.dll is the problem, but i am not totally sure.
btw, it works now. Download the python source code, convert PCBuild to vs2010, and recompile the pythoncore project. Remove all the stuff about making build symbols. Just build the python dll, with a static linked crt. It is working atm.
After that, blender is working with visual studio 2010, and cmake 2.8.1