I have a model of a woman with a mirror modifier, I want to control some body movements with ShapeKeys, but I need to control each side of the body individually, adding to the Mirror Modifier ShapeKeys!
Remembering that I want to keep the mirror modifier on the object!
Sorry for the delay ... I intend to keep the mirror modifier on the object is that the bones were already applied to it, with the modifier is easier to fix any fault in the object, since I change only one part of the object.
I thought ... If you can add bones to knit a mirror, and manage them like an object without a mirror, maybe you could do the same with ShapeKey!