Same kinda problem on my friend's system.Along with a little lag, the vertex selection pisses of the user.If he select one vertex, a completely unrelated vertex gets selected.
i7 3.2GHz
4GB Ram
Windows 7
NVidia card( worth around 700$)
Will the problem go away If the os is substituted by linux as in Ubuntu?
What i'm testing for is the speed at which I can scrub through the animation. The scene i'm using is sizable but Blender 2.49 has little problems with it 2.5 is stuttering.
I played with the drawing modes, only "full" gave me a significant change,.. for the worse.
Viewport performance is just fine with panning zooming rotating in the same test scene as above. Scrubbing through the animation is horrible. When scrubbing in shaded or wireframe mode there is no difference, its equally bad.
Scrubbing is playing back frames from disk or memory. From disk, you are limited by your I/O speeds. Memory is faster, but uses lots of memory. There is a setting for how many frames to pre-fetch in order to speed things up.
stiv wrote:Scrubbing is playing back frames from disk or memory. From disk, you are limited by your I/O speeds. Memory is faster, but uses lots of memory. There is a setting for how many frames to pre-fetch in order to speed things up.
I'll give it a try.
I'm curious though, how does this work in 2.49b? And why is 2.59 perfectly capable of playing through the frames when in fullscreen mode?