Physics in blender

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
Posts: 0
Joined: Mon Jun 16, 2003 4:32 am

Physics in blender

Post by wglwill » Tue Jun 17, 2003 6:54 pm

I just recently got the hang of the blender interface and as I've been experimenting with it I noticed it has a physics engine in it for the realtime engine. I read in the readme that it is disable though. However when it is reenabled in future versions will it be possible to use the physics engine for creating renderable animations? Or will it only be possible to use it with the game engine?

Posts: 289
Joined: Wed Oct 16, 2002 2:38 am

Post by z3r0_d » Thu Jun 19, 2003 9:25 pm

it is possible now, but just as limited

look on elysiun, there is a script that will export motion from the game engine (even dynamic motion) into an ipo

2.25 has the game engine

Posts: 143
Joined: Fri Oct 18, 2002 8:35 pm

Post by Dani » Sat Jun 21, 2003 6:36 pm

yeah, gametoipo...

but it isn't such a good solution for simulating physics in linear animation. and it relies heavily on ram.


Post Reply