Hi, In Blender 2.61 is it intentional that raycasting be disabled when physics is disabled on an object?
This wasn't the case in 2.5 and it took quite a while to figure out why I couldn't click my game objects anymore. It seems a little overkill to have to enable all of physics on an object to get "simple" ray tests to work or even just the MouseOver sensor.
Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines
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