Rigging and Bone Constraints

Animation tools, character animation, non linear animation

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Rigging and Bone Constraints

Post by Swatch » Wed Jul 18, 2012 10:39 pm

Hi all,
I might be in the wrong area of the forum, but I am having some trouble with a rig. I have created a scissor lift and am trying to rig it. is there a way to have 2 bones constrained so that one bones scale is inversely proportional to the other bone's scale? (E.G. When bone 1 is scaled to 2, bone to should be scaled to 0.5) Is there any way to do this? Or if I am in the wrong forum, where should I go?
Swatch the squashed

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