Bi-Directional Drivers?

Animation tools, character animation, non linear animation

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Bi-Directional Drivers?

Post by dannyannymation » Thu Jul 19, 2012 11:04 am


I'm wanting to set up a driver that allows a slider (built of bones) to drive the value of a shape key on my character mesh. However I also need this to be a two way connection and for the value to be altered and for this to move the slider accordingly.

I've got it to work in one direction just using a simple averaged value driver but at the minute that turns the value purple and locks it, meaning that I cannot tweak it manually.

I'm using 2.58

Any Ideas? What am I missing?

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