Hello everyone my name is Andre and I am new to blender community. I came across this awesome open source tool that Pixar uses internally for animated film production. I thought it would be cool if someone try to implement it into blenders pipeline. I am no hardcore programmer so I figure someone here would know how to implement it in blender.
What it does is it allows you to subdivide your polygons almost unlimited number of time and I believe it uses your gpu to subdivide.
Download Link http://graphics.pixar.com/opensubdiv
Video Preview at SIGGRAPH 2012 http://www.youtube.com/watch?v=Y-3L9BOT ... r_embedded
SuperHi Poly in Blender with OpenSubdiv
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