I'm using blender to create scenes and export the scene to my game engine. I've managed to do this with .obj files by exporting the scene and flipping the axis (Y-up), which works nicely.
Now I want to export physics to my game engine by exporting the .bullet file but the problem is that the object transformations for all my game objects are on the blender axis (Z-up).
Is there a way of exporting the physics as Y-up as I can with the .obj file? (or ideally adjusting blender to be Y-up instead of Z-up, which I doubt)
Exporting .bullet and .obj
Moderators: jesterKing, stiv
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I'm using this script to do the exporting stuff
Do you know ho ca it be done with code, so I can add it before my code
I'd appreciate any help
Code: Select all
import PhysicsConstraints
PhysicsConstraints.exportBulletFile("/Volumes/encrypted/Developer/projects/donuts/res/test.bullet")
I'd appreciate any help