Camera Range?

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Camera Range?

Post by UltimatumVox » Mon Oct 08, 2012 10:16 pm

Well, while I was testing out a scene I noticed that in the render (and even in 3D view) that the camera doesn't pick up anything after a certain distance and everything kind of just disappears.

I was wondering if anyone can tell me how to increase the camera's range of perception (see farther.)

I've looked for videos about it and even searched the blenderwiki manual, but I haven't found anything yet.

Can this be done?

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Post by stiv » Tue Oct 09, 2012 2:02 am

ClipStart and ClipEnd are your friends. They mark the front and back of the viewing frustrum (pyramid-like view volume). And define the resolution of the Z buffer.

Setting them properly for a scene is important so you can a) see everything and b) have things properly ordered by depth (no Z fighting)

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